Immersion

Let people live what a film can only show

Virtual reality, real-time 3D, mapping, 360°. The technology follows from what your audience has to feel.

Your audiences want experiences, not just content. But virtual reality looks complex and expensive, and the point of it stays vague until you have tried it.

01
Virtual & augmented reality

Grow sales with experiences people remember

VR and AR experiences built from what the visitor needs to understand, not from the hardware that happens to be available.

In the end

Your prospects try before they buy, even thousands of miles away.

Virtual & augmented reality
02
Immersive room

Build a world, and put people inside it

A space in your building turned into an immersive room, from design to technical fit-out.

In the end

Your visitors step into your world, and stay longer than they would in front of a screen.

Immersive room
03
Virtual tour & showroom

Your clients on site without traveling

Your premises, your products or your site walkable from a browser, with the measurement of what visitors actually look at.

In the end

A prospect on the other side of the world tours your premises in three minutes.

Virtual tour & showroom
From analysis to debrief

How we work, stage by stage

Six stages, and it starts again: the debrief of one project opens the analysis of the next.

Before we start
Analysis

What your audience needs to understand or feel — before talking technology.

Stage 1 of 6

Brainstorming

Technology comes last.

What the visitor should understand or feel, in how long, and under what conditions. The headset, the mapping or the real-time 3D follow from that answer — never the other way round.

What you receive

Experience intent · usage scenario · budget

In practice

What we do

Click a name for the detailed page, or on examples to see the matching projects.

Virtual & augmented reality
Immersive room
Virtual tour & showroom

Let’s talk about your project immersion